SectorSound: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
(Created page with "''void'' '''SectorSound'''(''str sound'', ''int volume'') Plays a sound at calling line's front sector. * ''sound'': name of sound to play. * ''volume'': volume of sound. Use...")
 
No edit summary
Line 1: Line 1:
''void'' '''SectorSound'''(''str sound'', ''int volume'')
{{ACSFunction|description=Plays a sound at calling line's front sector.
 
|usage=''void'' '''SectorSound'''(''str sound'', ''int volume'')
Plays a sound at calling line's front sector.
|parameters=
* ''sound'': name of sound to play.
* ''sound'': name of sound to play.
* ''volume'': volume of sound. Uses the same range as in other places sounds are used.
* ''volume'': volume of sound. Uses the same range as in other places sounds are used.
 
|notes=This function will only work if the script is called from a linedef.
This function will only work if the script is called from a linedef.
|id=ACC internal
==See also==
|seealso=
*[[ACS built-in functions]]
*[[ActivatorSound]]
[[Category:ACS]]
*[[AmbientSound]]}}
[[Category:Editing]]

Revision as of 11:32, 21 November 2020

Description

This is an ACS built-in function.

Plays a sound at calling line's front sector.

Usage

void SectorSound(str sound, int volume)

Parameters

  • sound: name of sound to play.
  • volume: volume of sound. Uses the same range as in other places sounds are used.

Return value

Examples

No examples given.

Notes

This function will only work if the script is called from a linedef.

This function's identification in zspecial.acs is: ACC internal.

See also