LineEffect: Difference between revisions
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==Parameter Information== | |||
*'''misc1''' = Line special (default of 0 = 0) | |||
*'''misc2''' = Sector tag (default of 0 = 0) | |||
==Purpose== | |||
Allows objects to trigger linedef specials from frames. This effect can trigger any W1/WR/S1/SR line effect. It does not work for G1/GR line effects. If a W1 or S1 line effect is triggered, the object will not be able to trigger any additional line effects. If the line special provided is not a valid type, nothing will occur. Note that the action will occur as if a player has activated the line, and not a monster. | |||
Warning: This codepointer may cause undesired side effects in some situations by affecting the first line defined in the map and/or the sector(s) which it references. Use with caution! | Warning: This codepointer may cause undesired side effects in some situations by affecting the first line defined in the map and/or the sector(s) which it references. Use with caution! | ||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Revision as of 07:37, 24 December 2011
Parameter Information
- misc1 = Line special (default of 0 = 0)
- misc2 = Sector tag (default of 0 = 0)
Purpose
Allows objects to trigger linedef specials from frames. This effect can trigger any W1/WR/S1/SR line effect. It does not work for G1/GR line effects. If a W1 or S1 line effect is triggered, the object will not be able to trigger any additional line effects. If the line special provided is not a valid type, nothing will occur. Note that the action will occur as if a player has activated the line, and not a monster.
Warning: This codepointer may cause undesired side effects in some situations by affecting the first line defined in the map and/or the sector(s) which it references. Use with caution!