VileTarget: Difference between revisions
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(New page: Type: Monster attack, normal Purpose: Causes the object to face its target, and spawns a VileFire object at the target's location. The Fire codepointer will be called on the VileFire obje...) |
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Type: Monster attack, normal | Type: Monster attack, normal | ||
Purpose: Causes the object to face its target, and spawns a VileFire object at the target's location. The Fire codepointer will be called on the VileFire object after it is spawned. | Purpose: Causes the object to [[FaceTarget|face]] its target, and spawns a VileFire object at the target's location. The [[Fire]] codepointer will be called on the VileFire object after it is spawned. | ||
==Optional parameter== | |||
VileTarget accepts an optional parameter: thing type to spawn. If omitted, it will be the VileFire (dehackednum 5) type. | |||
==See also== | |||
*[[VileAttack]] | |||
Latest revision as of 09:34, 14 June 2026
Type: Monster attack, normal
Purpose: Causes the object to face its target, and spawns a VileFire object at the target's location. The Fire codepointer will be called on the VileFire object after it is spawned.
Optional parameter[edit]
VileTarget accepts an optional parameter: thing type to spawn. If omitted, it will be the VileFire (dehackednum 5) type.