WeaponJump: Difference between revisions

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(Created page with "{{Codepointer|description=Random frame change (jump) for weapon frames (not actor frames). |usage='''A_WeaponJump'''(''frame'', ''chance'') |parameters= *''frame'': Frame to jump to if random chance passes *''chance'': chance out of 256 that it will switch to ''frame'' |notes=MBF21 introduced this as a weapon frame usable version of RandomJump, which only works on actor frames. Eternity already has Jump from ZDoom which is flexible with both actor and weapon fram...")
 
(No difference)

Latest revision as of 14:54, 24 October 2024

Description

Random frame change (jump) for weapon frames (not actor frames).

Usage

A_WeaponJump(frame, chance)

Parameters

  • frame: Frame to jump to if random chance passes
  • chance: chance out of 256 that it will switch to frame

Examples

No examples given.

Notes

MBF21 introduced this as a weapon frame usable version of RandomJump, which only works on actor frames. Eternity already has Jump from ZDoom which is flexible with both actor and weapon frames.

See also