NoiseAlert: Difference between revisions
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(Created page with "{{Codepointer|description=Alerts monsters against actor's enemy, using actor as alert source. |usage='''A_NoiseAlert''' |notes=This got introduced in MBF21 and it's different from Eternity and ZDoom's AlertMonsters in the following ways: # This cannot be used from player weapon frames # The alert source this time will come from the actor, not from the actor's target (usually the player). This means you can make a monster that shouts and alerts others audible from it...") |
(No difference)
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Latest revision as of 14:32, 20 October 2024
Description
Alerts monsters against actor's enemy, using actor as alert source.
Usage
A_NoiseAlert
Parameters
No parameters.
Examples
No examples given.
Notes
This got introduced in MBF21 and it's different from Eternity and ZDoom's AlertMonsters in the following ways:
- This cannot be used from player weapon frames
- The alert source this time will come from the actor, not from the actor's target (usually the player). This means you can make a monster that shouts and alerts others audible from its location, which can be farther than from the player.