MonsterMeleeAttack: Difference between revisions

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(Created page with "{{Codepointer|description=Generic monster melee attack. |usage='''A_MonsterMeleeAttack'''(''base_damage'', ''random_multiplier'', ''sound'', ''range'') |parameters= *''base_damage'': base damage of attack; if not set, defaults to 3. *''random_multiplier'': attack damage random multiplier; if not set, defaults to 8. *''sound'': sound to play if attack hits. *''range'': attack range; if not set, defaults to calling actor's melee range property. |seealso= *Scratch}}")
 
(No difference)

Latest revision as of 14:34, 2 September 2024

Description

Generic monster melee attack.

Usage

A_MonsterMeleeAttack(base_damage, random_multiplier, sound, range)

Parameters

  • base_damage: base damage of attack; if not set, defaults to 3.
  • random_multiplier: attack damage random multiplier; if not set, defaults to 8.
  • sound: sound to play if attack hits.
  • range: attack range; if not set, defaults to calling actor's melee range property.

Examples

No examples given.

Notes

No particular notes.

See also