MonsterMeleeAttack: Difference between revisions
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(Created page with "{{Codepointer|description=Generic monster melee attack. |usage='''A_MonsterMeleeAttack'''(''base_damage'', ''random_multiplier'', ''sound'', ''range'') |parameters= *''base_damage'': base damage of attack; if not set, defaults to 3. *''random_multiplier'': attack damage random multiplier; if not set, defaults to 8. *''sound'': sound to play if attack hits. *''range'': attack range; if not set, defaults to calling actor's melee range property. |seealso= *Scratch}}") |
(No difference)
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Latest revision as of 14:34, 2 September 2024
Description
Generic monster melee attack.
Usage
A_MonsterMeleeAttack(base_damage, random_multiplier, sound, range)
Parameters
- base_damage: base damage of attack; if not set, defaults to 3.
- random_multiplier: attack damage random multiplier; if not set, defaults to 8.
- sound: sound to play if attack hits.
- range: attack range; if not set, defaults to calling actor's melee range property.
Examples
No examples given.
Notes
No particular notes.