User contributions for Printz
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18 March 2020
- 02:4502:45, 18 March 2020 diff hist +1 Eternity Engine →Development builds
- 02:4502:45, 18 March 2020 diff hist +198 Eternity Engine →Cross-platform development
- 02:4302:43, 18 March 2020 diff hist +137 Eternity Engine No edit summary
- 02:4002:40, 18 March 2020 diff hist +4 Eternity Engine No edit summary
- 02:4002:40, 18 March 2020 diff hist +56 Boom No edit summary current
- 02:3802:38, 18 March 2020 diff hist +29 TeamTNT No edit summary current
- 02:3702:37, 18 March 2020 diff hist +62 TeamTNT No edit summary
- 02:3702:37, 18 March 2020 diff hist +54 MBF No edit summary current
- 02:3602:36, 18 March 2020 diff hist +55 Eternity Engine →History
- 02:3502:35, 18 March 2020 diff hist +30 Eternity Engine →History
- 02:3502:35, 18 March 2020 diff hist +35 Eternity Engine →History
- 02:3402:34, 18 March 2020 diff hist +78 Eternity Engine →Releases
- 02:3302:33, 18 March 2020 diff hist +290 Eternity Engine →Development builds
- 02:3102:31, 18 March 2020 diff hist +24 Eternity Engine No edit summary
- 02:3002:30, 18 March 2020 diff hist +381 Eternity Engine No edit summary
16 March 2020
- 17:0217:02, 16 March 2020 diff hist +113 List of console commands and variables →Gameplay
- 16:5616:56, 16 March 2020 diff hist −297 List of console commands and variables →Gameplay
15 March 2020
- 13:2813:28, 15 March 2020 diff hist −1 m Eternity Engine →Cross-platform development: typo
- 13:2813:28, 15 March 2020 diff hist +78 Eternity Engine →Cross-platform: Updated info about cross-platform development
14 March 2020
- 06:5106:51, 14 March 2020 diff hist +668 N StopSound Created page with "''void'' '''StopSound'''(''int tid''[, ''int channel'']) Stop sounds from playing from things tagged as ''tid''. You can specify from which ''channel'' to cancel the soun..."
- 06:0206:02, 14 March 2020 diff hist −26 ACS built-in functions →Sound and music
- 05:1905:19, 14 March 2020 diff hist +8 Console No edit summary
- 05:1905:19, 14 March 2020 diff hist +365 N SoundSequence Created page with "''void'' '''SoundSequence'''(''str name'') Starts playing a sound sequence (as defined via EDF soundsequence) on triggering linedef's front sector. If called from ou..."
- 05:1705:17, 14 March 2020 diff hist −14 ACS built-in functions →Sound and music
- 05:1005:10, 14 March 2020 diff hist +282 N LocalSetMusic Created page with "''void'' '''LocalSetMusic'''(''str name'') This is like SetMusic, but only affects the player who activated it. If other players or monsters activate this script, music w..."
- 05:0905:09, 14 March 2020 diff hist −41 ACS built-in functions →Sound and music
- 05:0505:05, 14 March 2020 diff hist +356 N SetMusic Created page with "''void'' '''SetMusic'''(''str name'') Changes the music to the one with the given ''name''. The name can be with or without the lump name prefix (D_ for DOOM, MUS_ for Hereti..."
- 04:4704:47, 14 March 2020 diff hist −41 ACS built-in functions →Sound and music
- 04:4604:46, 14 March 2020 diff hist +28 PlaySound →See also
- 04:4604:46, 14 March 2020 diff hist +33 PlaySound →ACS function
- 04:4504:45, 14 March 2020 diff hist +376 N SectorSound Created page with "''void'' '''SectorSound'''(''str sound'', ''int volume'') Plays a sound at calling line's front sector. * ''sound'': name of sound to play. * ''volume'': volume of sound. Use..."
- 04:3804:38, 14 March 2020 diff hist −25 ACS built-in functions →Sound and music
- 04:3604:36, 14 March 2020 diff hist −17 List of maps and mods made for Eternity →Maps: Updated IGAITE link
12 March 2020
- 14:5914:59, 12 March 2020 diff hist +180 Thing type flags →flags2
9 March 2020
- 16:2816:28, 9 March 2020 diff hist +1,302 Thing type flags →flags
- 15:5615:56, 9 March 2020 diff hist −2,797 Thing type flags Remove redundant and noisy bit value information
8 March 2020
- 05:0105:01, 8 March 2020 diff hist +54 SetActorPosition No edit summary
- 05:0005:00, 8 March 2020 diff hist +363 N SetActorPosition Created page with "bool SetActorPosition (int tid, fixed x, fixed y, fixed z, bool fog) Teleports the tagged thing to a given location marked by (x, y, z). Beware that since it's considered tel..."
- 04:5804:58, 8 March 2020 diff hist −48 ACS built-in functions →Things
6 March 2020
- 01:5201:52, 6 March 2020 diff hist −1 EDF thing reference →Syntax
- 01:5101:51, 6 March 2020 diff hist +89 EDF thing reference →Syntax
7 February 2020
26 December 2019
- 16:5516:55, 26 December 2019 diff hist +103 Parameterized linedef specials →Stair building
- 16:5316:53, 26 December 2019 diff hist +83 Parameterized linedef specials →Plats, lifts
- 16:4516:45, 26 December 2019 diff hist +69 Parameterized linedef specials →Polyobjects
- 16:4216:42, 26 December 2019 diff hist +66 Parameterized linedef specials →Polyobjects
- 16:4016:40, 26 December 2019 diff hist +74 Parameterized linedef specials →Polyobjects
- 16:3616:36, 26 December 2019 diff hist +117 Parameterized linedef specials →Exits
- 16:3116:31, 26 December 2019 diff hist +77 Parameterized linedef specials →Polyobjects
17 December 2019
- 16:5516:55, 17 December 2019 diff hist +64 Eternity Engine →History
23 November 2019
- 17:1817:18, 23 November 2019 diff hist +38 Eternity Engine →Version 3.40
- 17:1517:15, 23 November 2019 diff hist +56 Main Page →Latest version
- 13:0213:02, 23 November 2019 diff hist −1,477 List of codepointers Undo revision 4622 by Printz (talk)
- 13:0113:01, 23 November 2019 diff hist +1,477 List of codepointers →Map objects
- 12:0712:07, 23 November 2019 diff hist +54 List of codepointers No edit summary
- 12:0512:05, 23 November 2019 diff hist +136 List of codepointers →Map objects
- 12:0112:01, 23 November 2019 diff hist +9 List of codepointers →Player guns
- 11:5911:59, 23 November 2019 diff hist +7 List of codepointers →Explosions and flames
- 11:5911:59, 23 November 2019 diff hist +97 List of codepointers →Explosions and flames
- 11:5611:56, 23 November 2019 diff hist +34 List of codepointers →Attacks
11 November 2019
- 02:0202:02, 11 November 2019 diff hist +27 BabyMetal No edit summary current
- 02:0202:02, 11 November 2019 diff hist +8 List of codepointers No edit summary
- 02:0002:00, 11 November 2019 diff hist +1 HealthJump →Parameters current
- 02:0002:00, 11 November 2019 diff hist +2 HealthJump →Parameters
- 01:5901:59, 11 November 2019 diff hist +6 HealthJump →Purpose
- 01:5901:59, 11 November 2019 diff hist +1,849 HealthJump No edit summary
- 01:4201:42, 11 November 2019 diff hist +40 SteamSpawn No edit summary
- 01:4101:41, 11 November 2019 diff hist +201 MissileAttack →See also
10 November 2019
- 14:1014:10, 10 November 2019 diff hist +19 MissileAttack →See also
27 October 2019
- 14:0414:04, 27 October 2019 diff hist −76 EDF item effects and inventory →healtheffect
- 08:1408:14, 27 October 2019 diff hist +25 S SKIN No edit summary
- 08:1208:12, 27 October 2019 diff hist +105 S SKIN No edit summary
- 08:1108:11, 27 October 2019 diff hist +66 EDF player reference →Player skin
- 08:0908:09, 27 October 2019 diff hist +99 S SKIN →Usage
- 08:0808:08, 27 October 2019 diff hist +161 S SKIN No edit summary
26 October 2019
- 15:5115:51, 26 October 2019 diff hist +1 EDF player reference →Player class
- 15:5115:51, 26 October 2019 diff hist +75 EDF player reference →Player class
- 15:2515:25, 26 October 2019 diff hist +29 Main Page →Gameplay editing
- 15:2415:24, 26 October 2019 diff hist +59 S SKIN No edit summary
- 15:1215:12, 26 October 2019 diff hist +145 EDF player reference →Player skin
- 15:1015:10, 26 October 2019 diff hist +1,722 N S SKIN Created page with "The S_SKIN lump is the player skin definition from DOOM Legacy. Please use EDF for any new skins in Eternity. Keep this format just for cross-port compatibility. ==Conten..."
- 13:5013:50, 26 October 2019 diff hist +82 Main Page →Gameplay editing
- 13:4813:48, 26 October 2019 diff hist +272 EDF player reference →Player skin
- 11:5711:57, 26 October 2019 diff hist −17 DeHackEd / BEX Reference/Misc Block →Monsters Infight = current
- 11:5611:56, 26 October 2019 diff hist +14 Main Page →Gameplay editing
- 06:1206:12, 26 October 2019 diff hist −10 DeHackEd / BEX Reference →General Syntax
- 06:0106:01, 26 October 2019 diff hist +2 DeHackEd / BEX Reference →General Syntax
12 October 2019
- 03:5803:58, 12 October 2019 diff hist +144 Ceiling Waggle No edit summary current
- 03:5303:53, 12 October 2019 diff hist −153 Floor Waggle No edit summary current
- 03:5103:51, 12 October 2019 diff hist +87 N Ceiling Waggle Created page with "Moves the ceiling in a sinusoid pattern. Similar to Floor_Waggle, but for ceilings."
- 03:5103:51, 12 October 2019 diff hist +83 Parameterized linedef specials →Ceiling movement
7 August 2019
- 02:1402:14, 7 August 2019 diff hist +153 Floor MoveToValue No edit summary current
- 02:1302:13, 7 August 2019 diff hist +251 Floor MoveToValue No edit summary
- 02:1302:13, 7 August 2019 diff hist +496 Floor MoveToValue No edit summary
- 02:0802:08, 7 August 2019 diff hist +31 N Floor MoveToValueTimes8 Redirected page to Floor MoveToValue current
- 02:0802:08, 7 August 2019 diff hist +451 N Floor MoveToValue Created page with "37:'''Floor_MoveToValue'''(''tag'', ''speed'', ''height'', ''negative'', ''change'') Moves tagged floors to a given absolute ''height'' value. ''Speed'' is number of eights o..."
26 July 2019
- 01:1401:14, 26 July 2019 diff hist +133 Floor LowerByValue No edit summary current
- 01:1301:13, 26 July 2019 diff hist +32 N Floor LowerByValueTimes8 Redirected page to Floor LowerByValue current
- 01:1301:13, 26 July 2019 diff hist +96 Floor RaiseByValue No edit summary current
- 01:1101:11, 26 July 2019 diff hist +32 N Floor RaiseByValueTimes8 Redirected page to Floor RaiseByValue current