User:Printz

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I am printz.

NOTE: Several of my contributions have been copying other Eternity-related documentation and forum posts/messages into this wiki.

ExtraData Hexen Name Parameters Explanation
302 10 Door_Close tag, speed, light_tag Closes a door which isn't just temporarily open. Speed is the door speed. Classic speeds are 16 for regular doors and 64 for turbo doors. Light_tag is the sector to be lit to maximum neighbor while the door is opened, like the Boom DR/D1 door feature.
303 249 Door_CloseWaitOpen tag, speed, delay, light_tag Closes a door temporarily: the door will reopen after the specified time. Speed is the door speed. Classic speeds are 16 for regular doors and 64 for turbo doors. Delay is the time the door stays open, in tics. Classic delay for such doors is 1050. Light_tag is the sector to be lit to maximum neighbor while the door is opened, like the Boom DR/D1 door feature.
301 11 Door_Open tag, speed, light_tag Opens a door which stays open. Speed is the door speed. Classic speeds are 16 for regular doors and 64 for turbo doors. Light_tag is the sector to be lit to maximum neighbor while the door is opened, like the Boom DR/D1 door feature.
300 12 Door_Raise tag, speed, delay, light_tag Opens a door temporarily. Speed is the door speed. Classic speeds are 16 for regular doors and 64 for turbo doors. Delay is the time the door stays open, in tics. Classic delay is 150. Light_tag is the sector to be lit to maximum neighbor while the door is opened, like the Boom DR/D1 door feature.
ExtraData # Hexen # Name Category Static
334 Ceiling_LowerByTexture Ceilings
336 Ceiling_LowerByValue Ceilings
339 Ceiling_LowerInstant Ceilings
332 Ceiling_LowerToFloor Ceilings
330 Ceiling_LowerToHighestFloor Ceilings
328 Ceiling_LowerToLowest Ceilings
326 Ceiling_LowerToNearest Ceilings
337 Ceiling_MoveToValue Ceilings
333 Ceiling_RaiseByTexture Ceilings
335 Ceiling_RaiseByValue Ceilings
338 Ceiling_RaiseInstant Ceilings
323 Ceiling_RaiseToHighest Ceilings
329 Ceiling_RaiseToHighestFloor Ceilings
327 Ceiling_RaiseToLowest Ceilings
325 Ceiling_RaiseToNearest Ceilings
331 Ceiling_ToFloorInstant Ceilings
324 Ceiling_ToHighestInstant Ceilings
302 Door_Close Doors
303 Door_CloseWaitOpen Doors
301 Door_Open Doors
300 Door_Raise Doors
305 Door_WaitClose Doors
304 Door_WaitRaise Doors
316 Floor_LowerByTexture Floors
318 Floor_LowerByValue Floors
321 Floor_LowerInstant Floors
307 Floor_LowerToHighestEE Floors
309 Floor_LowerToLowest Floors
313 Floor_LowerToLowestCeiling Floors
311 Floor_LowerToNearest Floors
319 Floor_MoveToValue Floors
315 Floor_RaiseByTexture Floors
317 Floor_RaiseByValue Floors
320 Floor_RaiseInstant Floors
314 Floor_RaiseToCeiling Floors
306 Floor_RaiseToHighest Floors
308 Floor_RaiseToLowest Floors
312 Floor_RaiseToLowestCeiling Floors
310 Floor_RaiseToNearest Floors
322 Floor_ToCeilingInstant Floors
362 Pillar_Build Floors + Ceilings
363 Pillar_BuildAndCrush Floors + Ceilings
362 Pillar_Open Floors + Ceilings
370 Light_ChangeToValue Lights
371 Light_Fade Lights
373 Light_Flicker Lights
372 Light_Glow Lights
369 Light_LowerByValue Lights
368 Light_RaiseByValue Lights
374 Light_Strobe Lights
350 Polyobj_DoorSlide Polyobjects
351 Polyobj_DoorSwing Polyobjects
352 Polyobj_Move Polyobjects
353 Polyobj_OR_Move Polyobjects
357 Polyobj_OR_RotateLeft Polyobjects
355 Polyobj_OR_RotateRight Polyobjects
356 Polyobj_RotateLeft Polyobjects
354 Polyobj_RotateRight Polyobjects
365 ACS_Execute Scripts
366 ACS_Suspend Scripts
367 ACS_Terminate Scripts
341 Stairs_BuildDownDoom Stairs
343 Stairs_BuildDownDoomSync Stairs
340 Stairs_BuildUpDoom Stairs
342 Stairs_BuildUpDoomSync Stairs