User:Altazimuth/EDF animation and switches: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
Altazimuth (talk | contribs) (Put in initial framework for animation reference, ready for adding switches) |
Altazimuth (talk | contribs) m (Fix a mistake in syntax.) |
||
Line 14: | Line 14: | ||
flags <flag list> | flags <flag list> | ||
pic {num <number> tics <number> random { | pic {num <number> tics <number> random {<number>, <number>} flags <flag list>} | ||
} | } | ||
===Explanation of fields=== | ===Explanation of fields=== |
Revision as of 15:44, 12 January 2018
TODO: Initial spiel.
If an animation's mnemonic is not unique, the latest definition of a thing type with that mnemonic replaces any earlier ones. Like most other identifiers in EDF (but not lump names or subnames), animation mnemonics are completely case-insensitive.
- Back to EDF
Syntax
animation <unique name> { flat <string> wall <string> lastpic <string> tics <number> flags <flag list> pic {num <number> tics <number> random {<number>, <number>} flags <flag list>} }
Explanation of fields
ID / Type Info
- flat
- Default = ""
- Lorem ipsum and stuff.
- wall
- Default = ""
- Lorem ipsum and stuff.
- lastpic
- Default = ""
- Lorem ipsum and stuff.
- tics
- Default = 8
- Lorem ipsum and stuff.
- flags
- Default = ""
- Lorem ipsum and stuff.
Pic(?) Sub-Block
- pic
- Default = (nothing)
- Lorem ipsum and stuff.
pic { name F_FOO; tics 8; random {4, 12}; flags SWIRL }
TODO: Talk here, fix above.