User:Altazimuth/Code Guide: Difference between revisions

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(Initial creation of page. Getting the ball rolling. Saving what's already there in case of crash.)
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Revision as of 06:53, 7 June 2016

Eternity's code is split into various prefixes. Each one refers to specific facets of the code.

Source file prefixes
Prefix Meaning Explanation Related Article
A_ Action Pointer Functions Functions that are associated with actor states/frames List of codepointers
ACS_ ACS Functions Functions that handle the loading and execution of Action Code Script ACS scripting