Universal Doom Map Format: Difference between revisions

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Universal Doom Map Format is a map format that is planned to be supported in Eternity. It is written in text mode, and like [[ExtraData]], its purpose is to allow arbitrary definition of map objects (things, linedefs, sectors...), so that developers can add any new features without being limited to the fixed-size nature of the classic binary formats of Doom or Hexen mode.
#REDIRECT [[UDMF]]
 
The standard was defined by James "Quasar" Haley and has been successfully implemented in Vavoom, ZDoom and the ZDoom-derivative ports.
 
==Links==
[http://www.doomwiki.org/wiki/UDMF UDMF] on Doom Wiki
 
[http://zdoom.org/wiki/UDMF UDMF] on ZDoom wiki

Latest revision as of 13:53, 23 April 2020

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