Thing Deactivate

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Revision as of 14:57, 21 July 2019 by Printz (talk | contribs) (Created page with "*405:'''Thing_Deactivate'''(tid) :Analogous/opposite to Thing_Activate, the object will enter ''inactivestate'' while playing ''deactivatesound''. If the object is a monst...")
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  • 405:Thing_Deactivate(tid)
Analogous/opposite to Thing_Activate, the object will enter inactivestate while playing deactivatesound. If the object is a monster (SHOOTABLE or KILLABLE flag set), its DORMANT flag will be set as well, turning it into a statue.