ThingMassacre: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
:'''_MASSACRE_ENEMIES''' : All enemy creatures will be killed. | :'''_MASSACRE_ENEMIES''' : All enemy creatures will be killed. | ||
===See also=== | ===See also=== | ||
*[[Small# | *[[Small#Mapthings|Small mapthing functions]] | ||
*[[_ThingKill]] | *[[_ThingKill]] |
Revision as of 05:46, 25 December 2009
Kills all creatures on the map that are included in the indicated class. Players are not included in any massacre. Massacres are not equivalent to the "killem" cheat code, and EDF nukespecial functions will NOT be invoked because of a massacre. Thus, there may still be living creatures on the map after a massacre as a result of spawn-on-death actions (like those of the Pain Elemental or Serpent Rider D'Sparil).
Syntax
native _ThingMassacre(_massacres:massacreType);
Parameter
- _massacres:massacreType: one of the following constants
- _MASSACRE_ALL : All living creatures will be killed.
- _MASSACRE_FRIENDS : All friendly creatures will be killed.
- _MASSACRE_ENEMIES : All enemy creatures will be killed.