ThingKill: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
No edit summary
(small gone)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:_ThingKill}}
This article used to be about a Small scripting feature. It got removed from Eternity so it is no longer available.
Kills all things whose TIDs match the provided TID. When ''dmgtype'' is '''_KILL_TELEFRAG''', things are hit for 10000 damage. '''_KILL_HEALTH''' simply damages them for their current health value, guaranteeing a normal death.
 
If the game is not in level mode, it will trigger the exception: "Bad gamemode for native function".
 
===Syntax===
''native'' '''_ThingKill'''(''tid'', ''_killtypes:dmgtype'' = '''_KILL_HEALTH''', ''_mods:mod'' = '''_MOD_UNKNOWN''');
 
===Parameters===
*''tid'' : ID of the thing(s) to kill.
*''_killtypes:dmgtype'' : One of the following enumeration values:
:'''_KILL_HEALTH'''
:'''_KILL_TELEFRAG'''
*''_mods:mod'' : [[Means of death]] flag. This affects the obituary that is shown when the player dies, and may have other effects in the future such as elemental deaths. The default is usually acceptable when hurting things other than the player.
===See also===
*[[Small#Functions|Small functions]]
*[[_ThingMassacre]]

Latest revision as of 17:14, 7 August 2013

This article used to be about a Small scripting feature. It got removed from Eternity so it is no longer available.