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Injures all things whose TIDs match the value in ''tid''. The ''inflictor'' and ''source'' are optional parameters, and if allowed to default, enemies will not blame anyone for the damage done to them and will appear to ignore it aside from feeling pain. Otherwise, the parameters have the functions as noted below. | Injures all things whose TIDs match the value in ''tid''. The ''inflictor'' and ''source'' are optional parameters, and if allowed to default, enemies will not blame anyone for the damage done to them and will appear to ignore it aside from feeling pain. Otherwise, the parameters have the functions as noted below. | ||
Inflictors are typically used for missiles and blast radii. For direct damage such as scratching, ''inflictor'' and ''source'' should refer to the same object. | Inflictors are typically used for missiles and blast radii. For direct damage such as scratching, ''inflictor'' and ''source'' should refer to [http://www.casino-spielen.bizΒ casino spielen] the same object. | ||
Note that if more than one object has the TID referred to by ''inflictor'' or ''source'', the first one found by the game engine will be used. Which object will be picked in that situation is not easily predictable (note this does not apply to objects referred to via reserved TID values such as _TID_TRIGGER, which are always unambiguous). | Note that if more than one object has the TID referred to by ''inflictor'' or ''source'', the first one found by the game engine will be used. Which object will be picked in that situation is not easily predictable (note this does not apply to objects referred to via reserved TID values such as _TID_TRIGGER, which are always unambiguous). |