Teleport linedef types: Difference between revisions
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If the exit of a teleporter is blocked a monster (or anything besides a player) will not teleport thru it. However if the exit of teleporter is blocked a player will, including into a down crusher, a monster, or another player. In the latter two cases the monster/player occupying the spot dies messily, and this is called a telefrag. | If the exit of a teleporter is blocked a monster (or anything besides a player) will not teleport thru it. However if the exit of teleporter is blocked a player will, including into a down crusher, a monster, or another player. In the latter two cases the monster/player occupying the spot dies messily, and this is called a telefrag. | ||
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=Teleport Varieties= | ==Teleport Varieties== | ||
A teleporter can be walkover or switched, and retriggerable or not. | A teleporter can be walkover or switched, and retriggerable or not. | ||
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A teleporter can transport monsters only, or both players and monsters. | A teleporter can transport monsters only, or both players and monsters. | ||
=Teleport Linedef types= | ==Teleport Linedef types== | ||
Regular and Extended Teleport types | Regular and Extended Teleport types | ||
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264 Ext W1 Yes Yes No Preserve Line with same tag (reversed) | 264 Ext W1 Yes Yes No Preserve Line with same tag (reversed) | ||
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Latest revision as of 05:41, 14 November 2021
A teleporter is a linedef that when crossed or switched makes the player or monster appear elsewhere in the level. There are only regular and extended teleporters, no generalized teleporters exist (yet). Teleporters are the only direction sensitive walkover triggers in DOOM (to allow them to be exited without teleporting again). They must be crossed from the first sidedef side in order to work.
The place that the player or monster appears is set in one of two ways. The more common is by a teleport thing in the sector tagged to the teleport line. The newer completely player preserving line-line silent teleport makes the player appear relative to the exit line (identified by having the same tag as the entry line) with the same orientation, position, momentum and height that they had relative to the entry line just before teleportation. A special kind of line-line teleporter is also provided that reverses the player's orientation by 180 degrees.
In the case of several lines tagged the same as the teleport line, or several sectors tagged the same, or several teleport things in the tagged sector, in all cases the lowest numbered one is used.
In DOOM crossing a W1 teleport line in the wrong direction used it up, and it was never activatable. In BOOM this is not the case, it does not teleport but remains active until next crossed in the right direction.
If the exit of a teleporter is blocked a monster (or anything besides a player) will not teleport thru it. However if the exit of teleporter is blocked a player will, including into a down crusher, a monster, or another player. In the latter two cases the monster/player occupying the spot dies messily, and this is called a telefrag.
- Back to Linedef types
Teleport Varieties[edit]
A teleporter can be walkover or switched, and retriggerable or not.
A teleporter can have destination set by a teleport thing in the tagged sector, or by a line tagged the same as the teleport line. These are called thing teleporters and line teleporters resp.
A teleporter can preserve orientation or set orientation from the position, height, and angle of the teleport thing. Note a thing destination teleporter always sets position, though it may preserve orientation otherwise.
A teleporter can produce green fog and a whoosh noise, or it can be silent, in which case it does neither.
A teleporter can transport monsters only, or both players and monsters.
Teleport Linedef types[edit]
Regular and Extended Teleport types ------------------------------------------------------------------- # Class Trig Silent Mon Plyr Orient Dest 195 Ext SR No Yes Yes Set TP thing in tagged sector 174 Ext S1 No Yes Yes Set TP thing in tagged sector 97 Reg WR No Yes Yes Set TP thing in tagged sector 39 Reg W1 No Yes Yes Set TP thing in tagged sector 126 Reg WR No Yes No Set TP thing in tagged sector 125 Reg W1 No Yes No Set TP thing in tagged sector 269 Ext WR Yes Yes No Set TP thing in tagged sector 268 Ext W1 Yes Yes No Set TP thing in tagged sector 210 Ext SR Yes Yes Yes Preserve TP thing in tagged sector 209 Ext S1 Yes Yes Yes Preserve TP thing in tagged sector 208 Ext WR Yes Yes Yes Preserve TP thing in tagged sector 207 Ext W1 Yes Yes Yes Preserve TP thing in tagged sector 244 Ext WR Yes Yes Yes Preserve Line with same tag 243 Ext W1 Yes Yes Yes Preserve Line with same tag 263 Ext WR Yes Yes Yes Preserve Line with same tag (reversed) 262 Ext W1 Yes Yes Yes Preserve Line with same tag (reversed) 267 Ext WR Yes Yes No Preserve Line with same tag 266 Ext W1 Yes Yes No Preserve Line with same tag 265 Ext WR Yes Yes No Preserve Line with same tag (reversed) 264 Ext W1 Yes Yes No Preserve Line with same tag (reversed)