TID: Difference between revisions

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(Created page with "TID stands for thing ID and is inherited from Hexen. It's a thing tag very similar to sector tags or line IDs. A special feature of TIDs is that it has special values when us...")
 
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TID stands for thing ID and is inherited from Hexen. It's a thing tag very similar to sector tags or line IDs.
TID stands for thing ID and is inherited from Hexen. It's a thing tag very similar to sector tags and line IDs.


A special feature of TIDs is that it has special values when used in parameterized linedef specials and ACS functions:
A special feature of TIDs is that it has special values when used in parameterized linedef specials and ACS functions:
*0: apply on activator
*0: apply on activator
*-1 to -4: apply on players 1 to 4. Due to some games which Eternity aims to support having more than 4 players, consider other negative TID values reserved and do not use them.
*-1 to -4: apply on players 1 to 4. Due to some games which Eternity aims to support having more than 4 players, consider other negative TID values reserved and do not use them.

Latest revision as of 16:54, 30 April 2018

TID stands for thing ID and is inherited from Hexen. It's a thing tag very similar to sector tags and line IDs.

A special feature of TIDs is that it has special values when used in parameterized linedef specials and ACS functions:

  • 0: apply on activator
  • -1 to -4: apply on players 1 to 4. Due to some games which Eternity aims to support having more than 4 players, consider other negative TID values reserved and do not use them.