SteamSpawn: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
'''SteamSpawn''' (string ''type'', int ''range_horiz'', int ''angle_vert'', int ''range_vert'', int ''speed'')<br>
{{codepointer|description=Spawns and thrusts objects within randomized horizontal and vertical angular sweeps. Angular ranges should be values between 0 and 359.
 
|usage='''SteamSpawn''' (string ''type'', int ''range_horiz'', int ''angle_vert'', int ''range_vert'', int ''speed'')
==Usage==
|parameters=
 
Spawns and thrusts objects within randomized horizontal and vertical angular sweeps. Angular ranges should be values between 0 and 359.
 
===Parameters===
 
*type: Name of the thingtype to spawn.
*type: Name of the thingtype to spawn.
*range_horiz: Horizontal angular range, centered on thing's angle.
*range_horiz: Horizontal angular range, centered on thing's angle.
Line 12: Line 7:
*range_vert: Vertical angular range, centered on angle_vert.
*range_vert: Vertical angular range, centered on angle_vert.
*speed: Speed at which to thrust the spawned objects.
*speed: Speed at which to thrust the spawned objects.
 
}}
==See also==
*[[List of codepointers]]
 
[[Category:Codepointers]]

Revision as of 15:12, 13 February 2021

Description

Spawns and thrusts objects within randomized horizontal and vertical angular sweeps. Angular ranges should be values between 0 and 359.

Usage

SteamSpawn (string type, int range_horiz, int angle_vert, int range_vert, int speed)

Parameters

  • type: Name of the thingtype to spawn.
  • range_horiz: Horizontal angular range, centered on thing's angle.
  • angle_vert: Vertical angle.
  • range_vert: Vertical angular range, centered on angle_vert.
  • speed: Speed at which to thrust the spawned objects.

Examples

No examples given.

Notes

No particular notes.

See also