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Show new changes starting from 17:15, 16 June 2021
   

12 May 2021

     12:38  Floor RaiseToHighest‎ (diff | hist) . . (-169). . Printz (talk | contribs)

10 May 2021

     13:21  Parameterized linedef specials‎‎ (2 changes | history) . . (-354). . [Printz‎ (2×)]
      13:21 (cur | prev) . . (+14). . Printz (talk | contribs) (Plats, lifts)
      13:20 (cur | prev) . . (-368). . Printz (talk | contribs) (Plats, lifts)
N    13:20  Plat PerpetualRaise‎ (diff | hist) . . (+569). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Starts a perpetual platform moving periodically between the lowest adjacent plus 8 units and highest adjacent neighbor floor. |usage='''Plat_Perpetua...")
N    13:20  Template:SectorDelay‎ (diff | hist) . . (+119). . Printz (talk | contribs) (Created page with "delay in tics until the sector returns to its initial state (in classic Doom, 105 is for a lift and 150 is for a door).")

9 May 2021

     13:23  Parameterized linedef specials‎‎ (9 changes | history) . . (-5). . [Printz‎ (9×)]
      13:23 (cur | prev) . . (+42). . Printz (talk | contribs) (Floor movement, earthquake)
      13:15 (cur | prev) . . (+37). . Printz (talk | contribs) (Floor movement, earthquake)
      13:12 (cur | prev) . . (+27). . Printz (talk | contribs) (Floor movement, earthquake)
      13:04 (cur | prev) . . (+34). . Printz (talk | contribs) (Floor movement, earthquake)
      12:58 (cur | prev) . . (+46). . Printz (talk | contribs) (Floor movement, earthquake)
      12:51 (cur | prev) . . (+55). . Printz (talk | contribs) (Floor movement, earthquake)
      12:14 (cur | prev) . . (-285). . Printz (talk | contribs) (Floor movement, earthquake)
      12:13 (cur | prev) . . (+39). . Printz (talk | contribs) (Floor movement, earthquake)
 m    11:52 (cur | prev) . . (0). . Printz (talk | contribs) (Floor movement, earthquake)
N    13:23  Floor LowerByTexture‎ (diff | hist) . . (+253). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Lowers floor by shortest lower texture. |usage='''Floor_LowerByTexture'''(''tag'', ''speed'', ''change'') |parameters= *''tag'': {{SectorTag}} *''spe...")
N    13:15  Floor ToCeilingInstant‎ (diff | hist) . . (+283). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Raises floor to ceiling instantly. |usage='''Floor_ToCeilingInstant'''(''tag'', ''change'', ''crush'', ''gap'') |parameters= *''tag'': {{SectorTag}}...")
N    13:12  Floor RaiseToCeiling‎ (diff | hist) . . (+310). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Raises floor to ceiling. |usage='''Floor_RaiseToCeiling'''(''tag'', ''speed'', ''change'', ''crush'', ''gap'') |parameters= *''tag'': {{SectorTag}} *...")
N    13:11  Template:SectorGap‎ (diff | hist) . . (+60). . Printz (talk | contribs) (Created page with "gap to leave from destination height when stopping movement.")
N    13:04  Floor LowerToLowestCeiling‎ (diff | hist) . . (+261). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Lowers floor to lowest neighbour ceiling. |usage='''Floor_LowerToLowestCeiling'''(''tag'', ''speed'', ''change'') |parameters= *''tag'': {{SectorTag}...")
N    12:58  Floor RaiseToLowest‎ (diff | hist) . . (+560). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Raises floor to its lowest neighbour floor, including itself. Given how this is set up, it results in instant ''lowering'' of the floor to its lowest...")
N    12:55  Template:SectorCrush‎ (diff | hist) . . (+123). . Printz (talk | contribs) (Created page with "crushing damage to inflict to things jamming the sector, at the same rate as in Doom (10 damage being the classic example).")
N    12:50  Plat ToggleCeiling‎ (diff | hist) . . (+752). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Toggles between the floor touching the ceiling and its initial height. |usage='''Plat_ToggleCeiling'''(''tag'') |parameters= *''tag'': {{SectorTag}}...")
N    12:15  Plat UpByValueStayTx‎‎ (2 changes | history) . . (+807). . [Printz‎ (2×)]
      12:15 (cur | prev) . . (+196). . Printz (talk | contribs)
N     12:13 (cur | prev) . . (+611). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Raises a floor by a given amount, and changes floor texture by trigger model (to floor texture in front of trigger switch). |usage='''Plat_UpByValueS...")
N    12:12  Template:SectorHeightTimes8‎ (diff | hist) . . (+59). . Printz (talk | contribs) (Created page with "absolute amount to move tagged sectors by, multiplied by 8.")

8 May 2021

N    12:45  Floor Donut‎ (diff | hist) . . (+651). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Does the donut movement behavior, allowing you to choose pillar speed and donut speed. |usage='''Floor_Donut'''(''tag'', ''pillar_speed'', ''donut_sp...")
     12:39  Parameterized linedef specials‎‎ (8 changes | history) . . (-1,655). . [Printz‎ (8×)]
      12:39 (cur | prev) . . (-644). . Printz (talk | contribs) (Floor movement, earthquake)
      12:38 (cur | prev) . . (+42). . Printz (talk | contribs) (Floor movement, earthquake)
      12:24 (cur | prev) . . (+9). . Printz (talk | contribs) (Floor movement, earthquake)
      12:24 (cur | prev) . . (-1,187). . Printz (talk | contribs) (Floor movement, earthquake)
      12:23 (cur | prev) . . (+32). . Printz (talk | contribs) (Floor movement, earthquake)
      12:10 (cur | prev) . . (+54). . Printz (talk | contribs) (Floor movement, earthquake)
      08:55 (cur | prev) . . (+39). . Printz (talk | contribs) (Floor movement, earthquake)
      01:00 (cur | prev) . . (0). . Printz (talk | contribs) (Stair building: fixed wrong id)
N    12:36  Plat RaiseAndStayTx0‎ (diff | hist) . . (+1,127). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Raises a floor to the nearest neighbor and changes the texture and zeroes the type, according to the trigger model (sector in front of trigger used a...")
N    12:30  Generic Floor‎‎ (2 changes | history) . . (+1,378). . [Printz‎ (2×)]
      12:30 (cur | prev) . . (+9). . Printz (talk | contribs)
N     12:22 (cur | prev) . . (+1,369). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Encapsulates and applies Boom generalized specials, including all their peculiarities. |usage='''Generic_Floor'''(''tag'', ''speed'', ''height'', ''t...")
N    12:29  Template:SectorChange‎‎ (3 changes | history) . . (+620). . [Printz‎ (3×)]
      12:29 (cur | prev) . . (+5). . Printz (talk | contribs)
      12:00 (cur | prev) . . (+15). . Printz (talk | contribs)
N     11:59 (cur | prev) . . (+600). . Printz (talk | contribs) (Created page with "whether to change the texture (e.g. remove liquid to show solid floor) and/or sector type (e.g. damaging floor). Trigger model means to use the floor behind the trigger linede...")
N    12:25  Floor CrushStop‎‎ (2 changes | history) . . (+658). . [Printz‎ (2×)]
      12:25 (cur | prev) . . (+1). . Printz (talk | contribs)
N     08:49 (cur | prev) . . (+657). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Stops tagged sectors' floor movements. |usage='''Floor_CrushStop'''(''tag'') |parameters= *''tag'': tag of sectors whose floor movements to stop. |no...")
N    12:20  Template:SectorHeight‎ (diff | hist) . . (+56). . Printz (talk | contribs) (Created page with "absolute amount to move tagged sectors by, in map units.")
N    12:14  Template:SectorSpeed‎ (diff | hist) . . (+105). . Printz (talk | contribs) (Created page with "speed to move tagged sectors by, in eighths of units (e.g. 16 is equivalent to standard Doom door speed).")
N    12:10  Floor RaiseInstant‎ (diff | hist) . . (+55). . Printz (talk | contribs) (Redirected page to Floor LowerInstant and Floor RaiseInstant)
     12:09  Floor LowerInstant and Floor RaiseInstant‎ (diff | hist) . . (+166). . Printz (talk | contribs)
     12:07 (Move log) . . Printz (talk | contribs) moved page Floor LowerInstant to Floor LowerInstant and Floor RaiseInstant
N    12:06  Floor LowerInstant‎ (diff | hist) . . (+684). . Printz (talk | contribs) (Created page with "{{LineSpecial|description=Lowers a floor instantly by an absolute amount. |usage='''Floor_LowerInstant'''(''tag'', 0, ''height_8x'', ''change'') |parameters= *''tag'': {{Secto...")
N    12:01  Template:SectorTag‎ (diff | hist) . . (+76). . Printz (talk | contribs) (Created page with "tag of sectors to trigger. If 0, it will trigger the sector behind the line.")
N    09:20  Template:LineSpecial‎‎ (3 changes | history) . . (+415). . [Printz‎ (3×)]
      09:20 (cur | prev) . . (-11). . Printz (talk | contribs)
      09:18 (cur | prev) . . (+11). . Printz (talk | contribs)
N     06:28 (cur | prev) . . (+415). . Printz (talk | contribs) (Created page with "{{action|description=This is a parameterized linedef special. {{{description}}}|usage={{{usage}}}|parameters={{{parameters|''No parameters.''}}}|examples={{{examples|''No exa...")
     06:24  Template:ACSFunction‎ (diff | hist) . . (+94). . Printz (talk | contribs)

28 April 2021

     15:42  Eternity Engine‎ (diff | hist) . . (-246). . Printz (talk | contribs) (Cross-platform development)

25 April 2021

     12:36  SetActorPosition‎‎ (3 changes | history) . . (+331). . [Printz‎ (3×)]
      12:36 (cur | prev) . . (+128). . Printz (talk | contribs)
      11:52 (cur | prev) . . (+26). . Printz (talk | contribs)
      11:51 (cur | prev) . . (+177). . Printz (talk | contribs)
     11:44 (Move log) . . Printz (talk | contribs) moved page GetSectorCeilingZ to GetSectorFloorZ and GetSectorCeilingZ(two functions are contained)
N    11:44  GetSectorFloorZ‎ (diff | hist) . . (+31). . Printz (talk | contribs) (Redirected page to GetSectorCeilingZ)
     11:44  ACS built-in functions‎‎ (2 changes | history) . . (-278). . [Printz‎ (2×)]
      11:44 (cur | prev) . . (-108). . Printz (talk | contribs) (Sectors)
      11:44 (cur | prev) . . (-170). . Printz (talk | contribs) (Sectors)
N    11:43  GetSectorCeilingZ‎ (diff | hist) . . (+1,152). . Printz (talk | contribs) (Created page with "{{ACSFunction|description= Gets sector floor or ceiling height. |usage= ''fixed'' '''GetSectorFloorZ'''(''int tag'', ''int x'', ''int y'') ''fixed'' '''GetSectorCeilingZ'''('...")
     06:13  ThingSummon‎ (diff | hist) . . (+172). . Printz (talk | contribs)

4 April 2021

     06:36  Main Page‎ (diff | hist) . . (+28). . Printz (talk | contribs) (Console and command line: Added environment variables link)
N    06:35  Environment variables‎ (diff | hist) . . (+1,926). . Printz (talk | contribs) (Created page with "Eternity uses the following environment variables (not all of them are Doom or Eternity specific): *<code>DOOMWADDIR</code>: optional direct...")