SoundSequence: Difference between revisions
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(Created page with "''void'' '''SoundSequence'''(''str name'') Starts playing a sound sequence (as defined via EDF soundsequence) on triggering linedef's front sector. If called from ou...") |
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{{ACSFunction|description=Starts playing a sound sequence (as defined via [[EDF]] [[soundsequence]]) on triggering linedef's front sector. | |||
|usage=''void'' '''SoundSequence'''(''str name'') | |||
Starts playing a sound sequence (as defined via [[EDF]] [[soundsequence]]) on triggering linedef's front sector. | |parameters= | ||
*''name'': name of the sound sequence to play | |||
If called from outside a trigger linedef (e.g. by using the [[puke]] [[console]] command), it will play the sequence globally. | |notes=If called from outside a trigger linedef (e.g. by using the [[puke]] [[console]] command), it will play the sequence globally. | ||
|id=ACC internal}} | |||
= | |||
Latest revision as of 08:07, 22 November 2020
Description[edit]
This is an ACS built-in function.
Starts playing a sound sequence (as defined via EDF soundsequence) on triggering linedef's front sector.
Usage[edit]
void SoundSequence(str name)
Parameters[edit]
- name: name of the sound sequence to play
Return value[edit]
Examples[edit]
No examples given.
Notes[edit]
If called from outside a trigger linedef (e.g. by using the puke console command), it will play the sequence globally.
This function's identification in zspecial.acs
is: ACC internal.