SoundSequence: Difference between revisions

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(Created page with "''void'' '''SoundSequence'''(''str name'') Starts playing a sound sequence (as defined via EDF soundsequence) on triggering linedef's front sector. If called from ou...")
 
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''void'' '''SoundSequence'''(''str name'')
{{ACSFunction|description=Starts playing a sound sequence (as defined via [[EDF]] [[soundsequence]]) on triggering linedef's front sector.
 
|usage=''void'' '''SoundSequence'''(''str name'')
Starts playing a sound sequence (as defined via [[EDF]] [[soundsequence]]) on triggering linedef's front sector.
|parameters=
 
*''name'': name of the sound sequence to play
If called from outside a trigger linedef (e.g. by using the [[puke]] [[console]] command), it will play the sequence globally.
|notes=If called from outside a trigger linedef (e.g. by using the [[puke]] [[console]] command), it will play the sequence globally.
 
|id=ACC internal}}
==See also==
*[[ACS built-in functions]]
 
[[Category:ACS]]
[[Category:Editing]]

Latest revision as of 08:07, 22 November 2020

Description[edit]

This is an ACS built-in function.

Starts playing a sound sequence (as defined via EDF soundsequence) on triggering linedef's front sector.

Usage[edit]

void SoundSequence(str name)

Parameters[edit]

  • name: name of the sound sequence to play

Return value[edit]

Examples[edit]

No examples given.

Notes[edit]

If called from outside a trigger linedef (e.g. by using the puke console command), it will play the sequence globally.

This function's identification in zspecial.acs is: ACC internal.

See also[edit]