Sor1Pain

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Revision as of 18:00, 15 August 2009 by Printz (talk | contribs) (New page: Type: Miscellaneous / sound, normal Purpose: The object's Counter 0 field will be set to 20, so that it will walk faster when using the Sor1Chase codepointer. Control will then transfer t...)
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Type: Miscellaneous / sound, normal

Purpose: The object's Counter 0 field will be set to 20, so that it will walk faster when using the Sor1Chase codepointer. Control will then transfer to the Pain codepointer for normal pain sound playing.

New to Eternity.