Editing Sor1Chase

From Eternity Wiki
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
Type: AI pointer, normal
Type: AI pointer, normal


Purpose: D'Sparil first form walking logic. If the object's Counter 0 field has been set to a positive value by the [[Sor1Pain]] codepointer, the object will subtract 3 from its current tics value, causing it to walk faster (its tics value will not be set less than 1, to avoid state cycles). The Counter 0 field will be decremented by 1. Control then transfers to the [[Chase]] codepointer for normal walking logic.
Purpose: D'Sparil first form walking logic. If the object's Counter 0 field has been set to a positive value by the Sor1Pain codepointer, the object will subtract 3 from its current tics value, causing it to walk faster (its tics value will not be set less than 1, to avoid state cycles). The Counter 0 field will be decremented by 1. Control then transfers to the Chase codepointer for normal walking logic.
[[Category:Codepointers]]
[[Category:Codepointers]]
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see Eternity Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)