SkullAttack

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Revision as of 17:13, 15 August 2009 by Printz (talk | contribs) (New page: Type: Monster attack, normal Purpose: Lost soul attack codepointer. If the object's target is valid, it will face toward it and, if it has an attack sound, will emit it. The object's SKUL...)
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Type: Monster attack, normal

Purpose: Lost soul attack codepointer. If the object's target is valid, it will face toward it and, if it has an attack sound, will emit it. The object's SKULLFLY Bits flag will be set, and it will hurdle toward its target at a speed of 20 units per second. Notes: Eternity will not crash if an object with no attack sound uses this codepointer. This was a common problem in earlier ports.

Thunk: Yes.