SkelWhoosh: Difference between revisions
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If the target is valid, it will | If the target is valid, it will cause the object to face its target and play the "skeswg" sound effect. | ||
[[PlayerThunk|Thunk]]: Yes. | [[PlayerThunk|Thunk]]: Yes. | ||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Latest revision as of 08:25, 22 August 2009
If the target is valid, it will cause the object to face its target and play the "skeswg" sound effect.
Thunk: Yes.