SkelWhoosh: Difference between revisions

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If the target is valid, it will causes the object to face its target and play the "skeswg" sound effect.
If the target is valid, it will cause the object to face its target and play the "skeswg" sound effect.


[[PlayerThunk|Thunk]]: Yes.
[[PlayerThunk|Thunk]]: Yes.
[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 08:25, 22 August 2009

If the target is valid, it will cause the object to face its target and play the "skeswg" sound effect.

Thunk: Yes.