Editing Scroll Texture Offsets

From Eternity Wiki
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
*''divisor'': optional. If β‰₯1, it will apply the velocity made by sidedef offsets divided by this value. This is useful if you need finer control, since some editors may only allow integer sidedef offsets. Eternity however allows you to specify non-integer sidedef offsets in [[UDMF]], but it's not a general rule. If 0 or less, it will just default to 1. The MBF21 types of 1024-1026 use a divisor of 8.
*''divisor'': optional. If β‰₯1, it will apply the velocity made by sidedef offsets divided by this value. This is useful if you need finer control, since some editors may only allow integer sidedef offsets. Eternity however allows you to specify non-integer sidedef offsets in [[UDMF]], but it's not a general rule. If 0 or less, it will just default to 1. The MBF21 types of 1024-1026 use a divisor of 8.
|udmf=225
|udmf=225
|extradata=strictly literal}}
|extradata=255}}
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see Eternity Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: