Script control linedef types: Difference between revisions
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(New page: These linedefs are used to start Small Levelscripts. See the Small Usage Documentation for full information on how to use these linedefs along with a Small script to add dynamic actions to...) |
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279 G1 Start script with tag number | 279 G1 Start script with tag number | ||
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect. | These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect. | ||
''Back to [[Linedef types]]'' |
Revision as of 16:46, 15 August 2009
These linedefs are used to start Small Levelscripts. See the Small Usage Documentation for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.
280 WR Start script with tag number 273 WR Start script, 1-way trigger 274 W1 Start script with tag number 275 W1 Start script, 1-way trigger 276 SR Start script with tag number 277 S1 Start script with tag number 278 GR Start script with tag number 279 G1 Start script with tag number
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.
Back to Linedef types