Regular sector types: Difference between revisions
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{{Backto|Sector types}} | {{Backto|Sector types}} | ||
From Matt Fell's [http://www.doomworld.com/idgames/index.php?id=1138 Unofficial DOOM Spec] the DOOM sector types are: | '''For classic non-UDMF format only:''' From Matt Fell's [http://www.doomworld.com/idgames/index.php?id=1138 Unofficial DOOM Spec] the DOOM sector types are: | ||
Dec Hex Class Description | Dec Hex Class Description | ||
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Revision as of 11:43, 1 December 2021
- Back to Sector types
For classic non-UDMF format only: From Matt Fell's Unofficial DOOM Spec the DOOM sector types are:
Dec Hex Class Description ------------------------------------------------------------------- 0 00 - Normal, no special characteristic. 1 01 Light random off 2 02 Light blink 0.5 second 3 03 Light blink 1.0 second 4 04 Both -10/20% health AND light blink 0.5 second 5 05 Damage -5/10% health 7 07 Damage -2/5% health 8 08 Light oscillates 9 09 Secret a player must stand in this sector to get credit for finding this secret. This is for the SECRETS ratio on inter-level screens. 10 0a Door 30 seconds after level start, ceiling closes like a door. 11 0b End -10/20% health. If a player's health is lowered to less than 11% while standing here, then the level ends! Play proceeds to the next level. If it is a final level (levels 8 in DOOM 1, level 30 in DOOM 2), the game ends! 12 0c Light blink 0.5 second, synchronized 13 0d Light blink 1.0 second, synchronized 14 0e Door 300 seconds after level start, ceiling opens like a door. 16 10 Damage -10/20% health 17 11 Light flickers on and off randomly
Note that Eternity will not exit the game on an illegal sector type, as was the case with DOOM. The sector type will merely be ignored.