ReFire: Difference between revisions

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'''ReFire''' is a player weapon codepointer used to check for refiring at the end of a weapon's attack sequence. If the player is holding down the fire key, the weapon will try to fire again without entering the weapon's ready state first. This pointer increments or clears the player's refire counter, which when positive, causes the player's aim to become less accurate with some weapons. Remaining ammo is also checked, and if the player does not have enough ammo to fire another shot, the weapon will be lowered.
'''ReFire''' (void)
 
==Usage==
ReFire is a player weapon codepointer used to check for refiring at the end of a weapon's attack sequence. If the player is holding down the fire key, the weapon will try to fire again without entering the weapon's ready state first. This pointer increments or clears the player's refire counter, which when positive, causes the player's aim to become less accurate with some weapons. Remaining ammo is also checked, and if the player does not have enough ammo to fire another shot, the weapon will be lowered.


[[Category:Codepointers]]
[[Category:Codepointers]]

Revision as of 22:04, 21 April 2009

ReFire (void)

Usage

ReFire is a player weapon codepointer used to check for refiring at the end of a weapon's attack sequence. If the player is holding down the fire key, the weapon will try to fire again without entering the weapon's ready state first. This pointer increments or clears the player's refire counter, which when positive, causes the player's aim to become less accurate with some weapons. Remaining ammo is also checked, and if the player does not have enough ammo to fire another shot, the weapon will be lowered.