RandomJump
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Arguments:
- misc1: frame mnemonic or frame dehacked number to jump to
- misc2: chance out of 256 to execute the jump
This codepointer causes the current frame to jump instantly to another frame (set by misc1) if chance misc2/256 is passed. Unlike the similar ZDoom "A_Jump" function, the order of parameters is reversed, and the target frame is set absolutely, not in relation to current frame. For example:
frame monster_decide { sprite MONS action randomjump misc1 monster_attack misc2 100 #100/256 probability to jump to monster_attack tics 10 nextframe monster_continue_etc # caution: wait normally 10 tics before nextframe, OR jump instantly to monster_attack # in practice, tics 0 is used, so that all durations are consistent with each other }
This codepointer was introduced by the MBF port.