RandomJump: Difference between revisions
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Note: Since the arguments are '''misc1''' and '''misc2''', they cannot be set within parentheses, but rather as separate fields (e.g.: ''action RandomJump; misc1 S_PLASMA2; misc2 128''). Its parameter order is also opposite to ZDoom's own A_Jump action. | Note: Since the arguments are '''misc1''' and '''misc2''', they cannot be set within parentheses, but rather as separate fields (e.g.: ''action RandomJump; misc1 S_PLASMA2; misc2 128''). Its parameter order is also opposite to ZDoom's own A_Jump action. | ||
You can use the [[Jump]] codepointer instead of this, which uses the args fields instead of misc. | |||
==See also== | ==See also== |
Revision as of 09:00, 4 March 2012
Arguments:
- misc1: frame mnemonic or frame dehacked number to jump to
- misc2: chance out of 256 to execute the jump
This codepointer causes the current frame to jump instantly to another frame (set by misc1) if chance misc2/256 is passed. Otherwise, it will wait the normal amount of tics before going to nextframe.
Note: Since the arguments are misc1 and misc2, they cannot be set within parentheses, but rather as separate fields (e.g.: action RandomJump; misc1 S_PLASMA2; misc2 128). Its parameter order is also opposite to ZDoom's own A_Jump action.
You can use the Jump codepointer instead of this, which uses the args fields instead of misc.