Editing RandomJump
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Latest revision | Your text | ||
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*'''misc2''': chance out of 256 to execute the jump | *'''misc2''': chance out of 256 to execute the jump | ||
This codepointer causes the current frame to jump ''instantly'' to another frame (set by '''misc1''') if chance '''misc2'''/256 is passed. | This codepointer causes the current frame to jump ''instantly'' to another frame (set by '''misc1''') if chance '''misc2'''/256 is passed. Unlike the similar ZDoom "A_Jump" function, the order of parameters is reversed, and the target frame is set absolutely, not in relation to current frame. For example: | ||
frame monster_decide | |||
{ | |||
action randomjump | |||
misc1 monster_attack | |||
misc2 100 #100/256 probability to jump to monster_attack | |||
tics 10 | |||
nextframe monster_continue_etc | |||
# caution: wait normally 10 tics before nextframe, OR jump ''instantly'' to monster_attack | |||
# in practice, tics 0 is used, so that all durations are consistent with each other | |||
} | |||
==See also== | ==See also== | ||
*[[List of codepointers]] | *[[List of codepointers]] | ||
[[Category:Codepointers]] | [[Category:Codepointers]] | ||