LoadShotgun2: Difference between revisions
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'''LoadShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbload''' sound effect from the weapon.|usage= | '''LoadShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbload''' sound effect from the weapon.|usage= | ||
'''LoadShotgun2'''|examples= | '''LoadShotgun2'''|examples= | ||
{{example|description=From base\frames.edf|code=<nowiki>frame S_DSGUN7 { cmp = "SHT2|5|*|7|LoadShotgun2 |@next"; dehackednum = 41 }</nowiki>}}}} | {{example|description=From base\frames.edf|code=<nowiki>frame S_DSGUN7 { cmp = "SHT2|5|*|7|LoadShotgun2 |@next"; dehackednum = 41 }</nowiki>}}|seealso= | ||
*[[CloseShotgun2]] | |||
*[[OpenShotgun2]]}} |
Latest revision as of 16:23, 8 May 2011
Description
LoadShotgun2 is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the dbload sound effect from the weapon.
Usage
LoadShotgun2
Parameters
No parameters.
Examples
From base\frames.edf
frame S_DSGUN7 { cmp = "SHT2|5|*|7|LoadShotgun2 |@next"; dehackednum = 41 }
Notes
No particular notes.