LoadShotgun2: Difference between revisions

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'''LoadShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbload''' sound effect from the weapon.|usage=
'''LoadShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbload''' sound effect from the weapon.|usage=
'''LoadShotgun2'''|examples=
'''LoadShotgun2'''|examples=
{{example|description=From base\frames.edf|code=<nowiki>frame S_DSGUN7      { cmp = "SHT2|5|*|7|LoadShotgun2 |@next";  dehackednum = 41 }</nowiki>}}}}
{{example|description=From base\frames.edf|code=<nowiki>frame S_DSGUN7      { cmp = "SHT2|5|*|7|LoadShotgun2 |@next";  dehackednum = 41 }</nowiki>}}|seealso=
*[[CloseShotgun2]]
*[[OpenShotgun2]]}}

Latest revision as of 16:23, 8 May 2011

Description

LoadShotgun2 is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the dbload sound effect from the weapon.

Usage

LoadShotgun2

Parameters

No parameters.

Examples

From base\frames.edf

frame S_DSGUN7      { cmp = "SHT2|5|*|7|LoadShotgun2 |@next";   dehackednum = 41 }

Notes

No particular notes.

See also