Linked portal: Difference between revisions
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(Disambiguation of line triggers) |
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==Line triggers== | ==Line triggers== | ||
*358 - | *358 - Apply linked portal to like-tagged ceilings | ||
*359 - | *359 - Apply linked portal to like-tagged floors | ||
*360 - Linked | *360 - Linked portal anchor line for special 358 | ||
*361 - Linked | *361 - Linked portal anchor line for special 359 | ||
*376 - | *376 - Apply linked portals to like-tagged lines | ||
*377 - | *377 - Anchor line for special 376 | ||
==Tutorial== | ==Tutorial== |
Revision as of 16:49, 14 January 2010
Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.
Line triggers
- 358 - Apply linked portal to like-tagged ceilings
- 359 - Apply linked portal to like-tagged floors
- 360 - Linked portal anchor line for special 358
- 361 - Linked portal anchor line for special 359
- 376 - Apply linked portals to like-tagged lines
- 377 - Anchor line for special 376
Tutorial
Refer to Zarkyb's linked portals tutorial for in-depth information on usage.