KeepChasing: Difference between revisions

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Type: AI pointer, normal
Type: AI pointer, normal


Purpose: Allows a monster to keep walking during its attack frames. Chase cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.  
Allows a monster to keep walking during its attack frames. [[Chase]] cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.
 
==See also==
*[[Chase]]
*[[Look]]
*[[RandomWalk]]


New to Eternity.
[[Category:Codepointers]]
[[Category:Codepointers]]

Revision as of 16:32, 21 May 2018

Type: AI pointer, normal

Allows a monster to keep walking during its attack frames. Chase cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.

See also