KeepChasing: Difference between revisions
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Type: AI pointer, normal | Type: AI pointer, normal | ||
Allows a monster to keep walking during its attack frames. [[Chase]] cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth. | |||
==See also== | |||
*[[Chase]] | |||
*[[Look]] | |||
*[[RandomWalk]] | |||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Revision as of 16:32, 21 May 2018
Type: AI pointer, normal
Allows a monster to keep walking during its attack frames. Chase cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.