KeepChasing: Difference between revisions

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Type: AI pointer, normal
{{codepointer|description=Allows a monster to keep walking during its attack frames. [[Chase]] cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.
 
|usage='''KeepChasing'''
Purpose: Allows a monster to keep walking during its attack frames. Chase cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.  
|seealso=
 
*[[Chase]]
New to Eternity.
*[[Look]]
[[Category:Codepointers]]
*[[RandomWalk]]
}}

Latest revision as of 12:42, 13 February 2021

Description

Allows a monster to keep walking during its attack frames. Chase cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.

Usage

KeepChasing

Parameters

No parameters.

Examples

No examples given.

Notes

No particular notes.

See also