KeepChasing: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
(New page: Type: AI pointer, normal Purpose: Allows a monster to keep walking during its attack frames. Chase cannot be used in this context because it may cause the monster to acquire a new target ...) |
(cat) |
||
Line 4: | Line 4: | ||
New to Eternity. | New to Eternity. | ||
[[Category:Codepointers]] |
Revision as of 06:08, 28 December 2011
Type: AI pointer, normal
Purpose: Allows a monster to keep walking during its attack frames. Chase cannot be used in this context because it may cause the monster to acquire a new target while trying to attack its current one. Note the monster's attack frames will need to have a short duration for the motion to seem smooth.
New to Eternity.