Editing Floor RaiseToHighest

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{{LineSpecial|description=Raises tagged floors to their highest adjacent neighbours.
24:'''Floor_RaiseToHighest'''(''tag'', ''speed'', ''change'', ''crush'')
|usage='''Floor_RaiseToHighest'''(''tag'', ''speed'', ''change'', ''crush'')
 
|parameters=
Raises tagged floors to their highest adjacent neighbours. ''Speed'' is number of map unit eighths per tic, and for classic Doom floors it should be 8. ''Change'' sets whether to change floor texture and sector type upon raising the floor (see [[Floor_LowerByValue]] for details). ''Crush'' is optional damage inflicted on blocking things.
*''tag'': {{SectorTag}}
 
*''speed'': {{SectorSpeed}}
Similar to the Boom 'fixed' behaviour, such floors, if crushing, will stop movement while dealing damage.
*''change'': {{SectorChange}}
*''crush'': {{SectorCrush}}
|notes=Similar to the Boom 'fixed' behaviour, such floors, if crushing, will stop movement while dealing damage.


Note that under vanilla Hexen this special acts unexpectedly: it raises the floor to the lowest neighbour ''ceiling''. But in any other game modes this special will act as advertised.
Note that under vanilla Hexen this special acts unexpectedly: it raises the floor to the lowest neighbour ''ceiling''. But in any other game modes this special will act as advertised.
|udmf=24
 
|extradata=306}}
==See also==
*[[Parameterized linedef specials]]
 
[[Category:Editing]]
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