FireShotgun2

From Eternity Wiki
Revision as of 01:41, 6 May 2011 by Printz (talk | contribs) (Templatized)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Description

Fires player super shotgun attack.

Usage

FireShotgun2

Parameters

none

Examples

From base\frames.edf:

frame S_DSGUN2      { cmp = "SHT2|*|T|7|FireShotgun2 |@next";   dehackednum = 36 }

Notes

Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tracer doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack state, and will emit the "dshtgn" sound effect.

See also