FireShotgun: Difference between revisions
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Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will emit the ''shotgn'' sound effect and transfer to its second attack frame, with gun flash. | {{Codepointer | | ||
description=Fires player shotgun attack. | | |||
usage='''FireShotgun'''| | |||
parameters=none| | |||
== | notes=Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will emit the ''shotgn'' sound effect and transfer to its second attack frame, with gun flash. | ||
*[[ | | | ||
examples=From ''base\frames.edf'': | |||
<nowiki>frame S_SGUN2 { cmp = "SHTG|*|*|7|'''FireShotgun'''|@next"; dehackednum = 22 }</nowiki>| | |||
seealso=*[[FireCustomBullets]] | |||
*[[List_of_codepointers#Attacks|Player attack codepointers]] | |||
}} | |||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Latest revision as of 01:38, 6 May 2011
Description
Fires player shotgun attack.
Usage
FireShotgun
Parameters
none
Examples
From base\frames.edf:
frame S_SGUN2 { cmp = "SHTG|*|*|7|'''FireShotgun'''|@next"; dehackednum = 22 }
Notes
Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will emit the shotgn sound effect and transfer to its second attack frame, with gun flash.