Editing FirePlayerMissile

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{{Codepointer |
'''FirePlayerMissile''' (string ''type'' [, bool ''homing''])<br>
description='''FirePlayerMissile''' is a parameterized player weapon codepointer. This codepointer allows a custom player projectile attack. |
 
usage='''FirePlayerMissile''' (''type'', ''homing'')|
==Usage==
parameters=*''type'': Thing type mnemonic of projectile to shoot.
 
*''homing'': Select homing property:
FirePlayerMissile is a parameterized player weapon codepointer. This codepointer allows a custom player projectile attack.
**0 or '''normal''': will not home
 
**1 or '''homing''': may home|
===Parameters===
notes=If homing is set to 1 and the missile fired has a homing maintenance codepointer in its frames, the missile will home on the player's current autoaiming target, if one exists. These homing maintenance pointers include [[Tracer]], [[GenTracer]], [[HticTracer]], and [[WhirlwindSeek]].
 
|
*type: Thing type to shoot.
examples=|
*homing: Select homing property:
seealso=*[[FireCustomBullets]]
**0: will not home
*[[List_of_codepointers#Attacks|Player attack codepointers]]
**1: may home
}}
 
If homing is set to 1 and the missile fired has a homing maintenance codepointer in its frames, the missile will home on the player's current autoaiming target, if one exists. These homing maintenance pointers include [[Tracer]], [[GenTracer]], [[HticTracer]], and [[WhirlwindSeek]].
 
[[Category:Codepointers]]
[[Category:Codepointers]]
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