Editing FirePlayerMissile
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'''FirePlayerMissile''' (string ''type'' [, bool ''homing''])<br> | |||
==Usage== | |||
* | FirePlayerMissile is a parameterized player weapon codepointer. This codepointer allows a custom player projectile attack. | ||
**0 | |||
**1 | ===Parameters=== | ||
*type: Thing type to shoot. | |||
*homing: Select homing property: | |||
**0: will not home | |||
**1: may home | |||
If homing is set to 1 and the missile fired has a homing maintenance codepointer in its frames, the missile will home on the player's current autoaiming target, if one exists. These homing maintenance pointers include [[Tracer]], [[GenTracer]], [[HticTracer]], and [[WhirlwindSeek]]. | |||
[[Category:Codepointers]] | [[Category:Codepointers]] |