FirePistol: Difference between revisions
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'''FirePistol''' is a player weapon codepointer. This codepointer implements the DOOM player's pistol attack, which consists of a single missile-range tracer. If the player is refiring the weapon, a random angle between -5 and 5 degrees will be added to the player's angle. The tracer does standard player tracer damage determined by this formula: | '''FirePistol''' (void) | ||
==Usage== | |||
FirePistol is a player weapon codepointer. This codepointer implements the DOOM player's pistol attack, which consists of a single missile-range tracer. If the player is refiring the weapon, a random angle between -5 and 5 degrees will be added to the player's angle. The tracer does standard player tracer damage determined by this formula: | |||
damage = (random % 3 + 1) * 5 | damage = (random % 3 + 1) * 5 |
Revision as of 22:07, 21 April 2009
FirePistol (void)
Usage
FirePistol is a player weapon codepointer. This codepointer implements the DOOM player's pistol attack, which consists of a single missile-range tracer. If the player is refiring the weapon, a random angle between -5 and 5 degrees will be added to the player's angle. The tracer does standard player tracer damage determined by this formula:
damage = (random % 3 + 1) * 5
The player object is transfered to its second attack frame when this pointer is used, and the player will emit the pistol sound effect.
For a customizable player bullet attack, see FireCustomBullets.