Fall: Difference between revisions
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Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors. | Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors. | ||
Note: you can use the [[UnSetFlags]] codepointer to achieve the same effect. | Note: you can use the [[UnSetFlags]] codepointer with the SOLID flag to achieve the same effect. | ||
[[PlayerThunk|Thunk]]: yes. | [[PlayerThunk|Thunk]]: yes. | ||
[[category:Codepointers]] | [[category:Codepointers]] |
Latest revision as of 08:24, 22 August 2009
Fall (void)
Usage[edit]
Clears the SOLID flag of the calling actor, allowing it to be stepped through. Typically used for dying actors.
Note: you can use the UnSetFlags codepointer with the SOLID flag to achieve the same effect.
Thunk: yes.