Elevator linedef types: Difference between revisions
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| align="center" style="background:#f0f0f0;"|'''Speed''' | | align="center" style="background:#f0f0f0;"|'''Speed''' | ||
| align="center" style="background:#f0f0f0;"|'''Target''' | | align="center" style="background:#f0f0f0;"|'''Target''' | ||
|- | |- | ||
| 230||Extended||SR||Fast||Next highest floor | | 230||Extended||SR||Fast||Next highest floor | ||
|- | |- | ||
| 229||Extended||S1||Fast||Next highest floor | | 229||Extended||S1||Fast||Next highest floor | ||
|- | |- | ||
| 228||Extended||WR||Fast||Next highest floor | | 228||Extended||WR||Fast||Next highest floor | ||
|- | |- | ||
| 227||Extended||W1||Fast||Next highest floor | | 227||Extended||W1||Fast||Next highest floor | ||
|- | |- | ||
| 234||Extended||SR||Fast||Next lowest floor | | 234||Extended||SR||Fast||Next lowest floor | ||
|- | |- | ||
| 233||Extended||S1||Fast||Next lowest floor | | 233||Extended||S1||Fast||Next lowest floor | ||
|- | |- | ||
| 232||Extended||WR||Fast||Next lowest floor | | 232||Extended||WR||Fast||Next lowest floor | ||
|- | |- | ||
| 231||Extended||W1||Fast||Next lowest floor | | 231||Extended||W1||Fast||Next lowest floor | ||
|- | |- | ||
| 238||Extended||SR||Fast||Current floor | | 238||Extended||SR||Fast||Current floor | ||
|- | |- | ||
| 237||Extended||S1||Fast||Current floor | | 237||Extended||S1||Fast||Current floor | ||
|- | |- | ||
| 236||Extended||WR||Fast||Current floor | | 236||Extended||WR||Fast||Current floor | ||
|- | |- | ||
| 235||Extended||W1||Fast||Current floor | | 235||Extended||W1||Fast||Current floor | ||
|} | |} | ||
''Back to [[Linedef types]]'' | ''Back to [[Linedef types]]'' |
Revision as of 17:47, 22 February 2010
An elevator is a linedef type that moves both floor and ceiling together. All elevator linedefs are extended, there are no regular or generalized elevator types. Instant elevator motion is not possible, and monsters cannot activate elevators. All elevator triggers are either switched or walkover.
Elevator targets
Next highest floor
The elevator floor moves to the lowest adjacent floor higher than the elevator's floor, the ceiling staying the same height above the floor. If there is no higher floor the elevator doesn't move.
Next lowest floor
The elevator floor moves to the highest adjacent floor lower than the current floor, the ceiling staying the same height above the floor. If there is no lower floor the elevator doesn't move.
Current floor
The elevator floor moves to the height of the floor on the first sidedef of the triggering line, the ceiling remaining the same height above the elevator floor.
Elevator Linedef Types
# | Class | Trigger type | Speed | Target |
230 | Extended | SR | Fast | Next highest floor |
229 | Extended | S1 | Fast | Next highest floor |
228 | Extended | WR | Fast | Next highest floor |
227 | Extended | W1 | Fast | Next highest floor |
234 | Extended | SR | Fast | Next lowest floor |
233 | Extended | S1 | Fast | Next lowest floor |
232 | Extended | WR | Fast | Next lowest floor |
231 | Extended | W1 | Fast | Next lowest floor |
238 | Extended | SR | Fast | Current floor |
237 | Extended | S1 | Fast | Current floor |
236 | Extended | WR | Fast | Current floor |
235 | Extended | W1 | Fast | Current floor |
Back to Linedef types