Elevator linedef types: Difference between revisions
(New page: An elevator is a linedef type that moves both floor and ceiling together. All elevator linedefs are extended, there are no regular or generalized elevator types. Instant elevator motion is...) |
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An elevator is a linedef type that moves both floor and ceiling together. All elevator linedefs are extended, there are no regular or generalized elevator types. Instant elevator motion is not possible, and monsters cannot activate elevators. All elevator triggers are either switched or walkover. | An elevator is a linedef type that moves both floor and ceiling together. All elevator linedefs are extended, there are no regular or generalized elevator types. Instant elevator motion is not possible, and monsters cannot activate elevators. All elevator triggers are either switched or walkover. | ||
{{backto|Linedef types}} | |||
=Elevator targets= | |||
= | ====Next highest floor==== | ||
The elevator floor moves to the lowest adjacent floor higher than the elevator's floor, the ceiling staying the same height above the floor. If there is no higher floor the elevator doesn't move. | The elevator floor moves to the lowest adjacent floor higher than the elevator's floor, the ceiling staying the same height above the floor. If there is no higher floor the elevator doesn't move. | ||
====Next lowest floor==== | |||
The elevator floor moves to the highest adjacent floor lower than the current floor, the ceiling staying the same height above the floor. If there is no lower floor the elevator doesn't move. | The elevator floor moves to the highest adjacent floor lower than the current floor, the ceiling staying the same height above the floor. If there is no lower floor the elevator doesn't move. | ||
====Current floor==== | |||
The elevator floor moves to the height of the floor on the first sidedef of the triggering line, the ceiling remaining the same height above the elevator floor. | The elevator floor moves to the height of the floor on the first sidedef of the triggering line, the ceiling remaining the same height above the elevator floor. | ||
=Elevator Linedef Types= | =Elevator Linedef Types= | ||
{| {{table}} | |||
| align="center" style="background:#f0f0f0;"|'''#''' | |||
| align="center" style="background:#f0f0f0;"|'''Class''' | |||
| align="center" style="background:#f0f0f0;"|'''Trigger type''' | |||
| align="center" style="background:#f0f0f0;"|'''Speed''' | |||
| align="center" style="background:#f0f0f0;"|'''Target''' | |||
|- | |||
| 230||Extended||SR||Fast||Next highest floor | |||
|- | |||
| 229||Extended||S1||Fast||Next highest floor | |||
|- | |||
| 228||Extended||WR||Fast||Next highest floor | |||
|- | |||
| 227||Extended||W1||Fast||Next highest floor | |||
|- | |||
| 234||Extended||SR||Fast||Next lowest floor | |||
|- | |||
| 233||Extended||S1||Fast||Next lowest floor | |||
|- | |||
| 232||Extended||WR||Fast||Next lowest floor | |||
|- | |||
| 231||Extended||W1||Fast||Next lowest floor | |||
|- | |||
| 238||Extended||SR||Fast||Current floor | |||
|- | |||
| 237||Extended||S1||Fast||Current floor | |||
|- | |||
| 236||Extended||WR||Fast||Current floor | |||
|- | |||
| 235||Extended||W1||Fast||Current floor | |||
|} | |||
[[category:Editing reference]] |
Latest revision as of 04:29, 4 March 2012
An elevator is a linedef type that moves both floor and ceiling together. All elevator linedefs are extended, there are no regular or generalized elevator types. Instant elevator motion is not possible, and monsters cannot activate elevators. All elevator triggers are either switched or walkover.
- Back to Linedef types
Elevator targets[edit]
Next highest floor[edit]
The elevator floor moves to the lowest adjacent floor higher than the elevator's floor, the ceiling staying the same height above the floor. If there is no higher floor the elevator doesn't move.
Next lowest floor[edit]
The elevator floor moves to the highest adjacent floor lower than the current floor, the ceiling staying the same height above the floor. If there is no lower floor the elevator doesn't move.
Current floor[edit]
The elevator floor moves to the height of the floor on the first sidedef of the triggering line, the ceiling remaining the same height above the elevator floor.
Elevator Linedef Types[edit]
# | Class | Trigger type | Speed | Target |
230 | Extended | SR | Fast | Next highest floor |
229 | Extended | S1 | Fast | Next highest floor |
228 | Extended | WR | Fast | Next highest floor |
227 | Extended | W1 | Fast | Next highest floor |
234 | Extended | SR | Fast | Next lowest floor |
233 | Extended | S1 | Fast | Next lowest floor |
232 | Extended | WR | Fast | Next lowest floor |
231 | Extended | W1 | Fast | Next lowest floor |
238 | Extended | SR | Fast | Current floor |
237 | Extended | S1 | Fast | Current floor |
236 | Extended | WR | Fast | Current floor |
235 | Extended | W1 | Fast | Current floor |