EDF
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EDF, Eternity Definition File, is a language used to define and modify monsters, decorations, sounds, text strings, menus, terrain types, and other data in Eternity Engine.
- Back to Eternity Engine
Tutorials
- Creating a simple decoration
- Creating a monster
- Creating a projectile
- Creating a pickup
- Creating terrain types
- Using inheritance
- Using deltas to modify existing definitions
Editing Reference
- EDF thing reference
- EDF thing group reference
- EDF state reference
- EDF weapon reference
- EDF animation and switch reference
- EDF sprite reference
- EDF sound reference
- EDF puff type reference
- EDF blood type reference
- EDF damagetype reference
- EDF terrain reference
- EDF player reference
- EDF string reference
- EDF menu reference
- EDF font reference
- EDF game properties reference
- EDF miscellaneous reference
- EDF delta structures
- EDF item effects and inventory
- EDF lockdefs
- EDF sound environments