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CounterDiceRoll
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{{codepointer |description= Calculates damage numbers the same way that one might for a tabletop role-playing game, rolling multiple dice with a certain number of sides. This value is then assigned or added to a counter. |usage= '''CounterDiceRoll'''(''ctr'', ''multiplier'', ''dicesides'', ''staticdmg'', ''setoradd'', ''randomtype'') |parameters= *''ctr'': the counter to assign or add to (0 to 7) *''multiplier'': the multiplier of the dice outctome, or the number of dice to roll *''dicesides'': the number of sides each die has *''staticdmg'': static damage to add to the result regardless of dice roll outcome *''setoradd'': one of the following: :'''assign''' or 0: assigns the result of the calculation to ctr :'''add''' or 1: adds the result of the calculation to ctr *randomtype: one of the following: :'''multiplyone''' or 0: roll for damage once then multiply by ''multiplier'' and add ''staticdmg'' :'''rollmany''' or 1: roll for damage ''multiplier'' times, summing up the rolls, then add ''staticdmg'' |examples= To set counter to a value between 3-24 with the same way occurrence as a melee imp attack: A_CounterDiceRoll(0, 3, 8, 0, assign, multiplyone) |seealso= *[[CounterOp]] *[[Scratch]] *[[SetCounter]] }}
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