Counter: Difference between revisions
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Revision as of 08:20, 17 March 2018
Counters are internal states of things and weapons. They are variables which can be freely set and tested in EDF frame definitions, using codepointers such as SetCounter or CounterJump. A thing has 8 counters, while a weapon has 3. They can also be set in ACS using the SetActorProperty function.