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Counters are internal states of things and weapons. They are variables which can be freely set and tested in [[EDF]] [[frame]] definitions, using [[codepointers]] such as [[SetCounter]] or [[CounterJump]]. A thing has 8 counters, while a weapon has 3.
Counters are internal states of things and weapons. They are variables which can be freely set and tested in [[EDF]] [[frame]] definitions, using [[codepointers]] such as [[SetCounter]] or [[CounterJump]]. A thing has 8 counters, while a weapon has 3.
[[Category:EDF]]

Revision as of 08:20, 17 March 2018

Counters are internal states of things and weapons. They are variables which can be freely set and tested in EDF frame definitions, using codepointers such as SetCounter or CounterJump. A thing has 8 counters, while a weapon has 3.