CloseShotgun2: Difference between revisions
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Esselfortium (talk | contribs) (New page: '''CloseShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbcls''' sound effect, and then control will transfer to the ReFi...) |
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'''CloseShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbcls''' sound effect, and then control will transfer to the ReFire code pointer, which will check for weapon refire. | '''CloseShotgun2''' (void) | ||
==Usage== | |||
CloseShotgun2 is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbcls''' sound effect, and then control will transfer to the ReFire code pointer, which will check for weapon refire. | |||
For a customizable version of this codepointer, see [[PlaySoundEx]]. | For a customizable version of this codepointer, see [[PlaySoundEx]]. | ||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Revision as of 22:09, 21 April 2009
CloseShotgun2 (void)
Usage
CloseShotgun2 is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the dbcls sound effect, and then control will transfer to the ReFire code pointer, which will check for weapon refire.
For a customizable version of this codepointer, see PlaySoundEx.