Editing CheckProximity

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{{ACSFunction|description=Counts the actors of type ''classname'' close to a tagged thing, returning TRUE if they're more (or less, depending on ''flags'') than a given ''limit''. It can also have the side effects (if ''flags'' set this way) to change a monster's target, among other things.
==ACS function==
|usage=''boolean'' '''CheckProximity'''(''int tid'', ''str classname'', ''fixed distance''[, ''limit''[, ''flags'']])
 
|parameters=
''boolean'' '''CheckProximity'''(''int tid'', ''str classname'', ''fixed distance''[, ''limit''[, ''flags'']])
 
Counts the actors of type ''classname'' close to a tagged thing, returning TRUE if they're more (or less, depending on ''flags'') than a given ''limit''. It can also have the side effects (if ''flags'' set this way) to change a monster's target, among other things.
 
===Parameters===
*''tid'': [[TID]] of thing to check proximity of actors against. Only works for one tagged thing.
*''tid'': [[TID]] of thing to check proximity of actors against. Only works for one tagged thing.
*''classname'': class of actors to look for near the tagged thing. Supports both [[EDF]] names and ZDoom compatibility names.
*''classname'': class of actors to look for near the tagged thing. Supports both [[EDF]] names and ZDoom compatibility names.
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:*'''CPXF_CLOSEST''' or 1024: if setting target or tracer, pick the closest actor found in ''distance'' range.
:*'''CPXF_CLOSEST''' or 1024: if setting target or tracer, pick the closest actor found in ''distance'' range.
:*'''CPXF_CHECKSIGHT''' or 4096: only pick actors to which a line of sight from tagged thing exists.
:*'''CPXF_CHECKSIGHT''' or 4096: only pick actors to which a line of sight from tagged thing exists.
Returns TRUE if the conditions have been met.
 
|seealso=
===Return value===
TRUE if the conditions have been met.
 
===See also===
*[[CheckSight]]
*[[CheckSight]]
|id=<code>-98:CheckProximity(3, 6)</code>}}
*[[ACS functions]]
 
[[Category:ACS]]
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